How to configure your WindRose Server Diffculty
Last updated 14 Apr 2026
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Login to the Kinetic Panel.
Stop the server.
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Navigate to File Manager.

Open R5/Saved/SaveProfiles/Default/RocksDB/<Game Version>/Worlds/<WorldIslandId>/WorldDescription.json
warningBy default the base world is all that exists. The WorldIslandId can be found in Serverdesription.json
Here you can adjust the world's settings
CoopQuests: If any player on the server completes a quest marked as a co-op quest, it auto-completes for all players who currently have it active; Default: true;
EasyExplore: When this option is set true it disables markers on the map that highlight points of interest making them harder to find; Default: false; The "EasyExplore" is the legacy name, in-game it is called "Immersive exploration" and in fact, it makes exploration harder.
MobHealthMultiplier: Defines how much Health enemies have; Default: 1.0; Range: [0.2; 5.0];
MobDamageMultiplier: Defines how hard enemies hit; Default: 1.0; Range: [0.2; 5.0];
ShipHealthMultiplier: Defines how much Ship Health enemy ships have; Default: 1.0; Range: [0.4; 5.0];
ShipDamageMultiplier: Defines how much Damage enemy ships deal; Default: 1.0; Range: [0.2; 2.5];
BoardingDifficultyMultiplier: Defines how many enemy sailors must be defeated to win a boarding action; Default: 1.0; Range: [0.2; 5.0];
Coop_StatsCorrectionModifier: Adjusts enemy Health and how fast enemies lose Posture based on the number of players on the server; Default: 1.0; Range: [0.0; 2.0];
Coop_ShipStatsCorrectionModifier: Adjusts enemy Ship Health based on the number of players on the server; Default: 0.0; Range: [0.0; 2.0];
CombatDifficulty: Defines how difficult are boss encounters and how aggressive are enemies in general; Default: {"TagName": "WDS.Parameter.CombatDifficulty.Normal"}; Range: {TagName="WDS.Parameter.CombatDifficulty.Easy"},{TagName="WDS.Parameter.CombatDifficulty.Normal"},{TagName="WDS.Parameter.CombatDifficulty.Hard"}