Hytale's First Update
Posted by Cole | 20 January 2026
The Hypixel Studios team has just released the first update for Hytale, only 5 days after the early-access release of the game. If they continue to release updates at this pace, the game is almost guaranteed to succeed.
Before we get started, feel free to contact us on Social Media to tell us about your funniest Hytale moment so far, we would love to hear from you!
Update Changes
World & Environment
Added Dinosaurs and other NPCs to populate the underground jungles. These are a work in progress and are currently using placeholder behaviours.
These new NPCs require a change to the environment in the biome, you’ll need to generate new, unexplored areas to see them.
Devastated Lands sewers now have proper atmospheric effects and creature spawns.
Areas beneath the volcanoes now use volcanic environment effects.
Fixed entity placements, textures and interiors in Feran villages.
Removed an invisible filler block behind the bench in the forgotten temple.
In terms of an update 1, this is a good amount of World & Environment bug fixes, changes and additions, adding new creatures and NPCs to the less populated areas and improving the atmosphere in some of the other biomes.
NPCs & Creatures
Added knockback resistance to NPCs that previously did not have it.
Fire-themed NPCs and creatures will now be immune to fire damage. However, they’ll still catch on fire for now.
The Crystal Earth Golem’s combat behaviour and spin attack have been improved.
Skeletons will no longer take drowning damage.
Kweebecs should now be immune to the environmental damage caused by cactus and brambles.
Replaces Trork Shaman placeholder summon animation.
Added proper loot tables to Kweebecs and Trorks in the Whisperfrost Frontiers.
Livestock should no longer climb on top of the Chicken Coop.
Cautious wildlife predators, such as the Fox, should no longer engage players unless attacked.
Crafting, Items & Farming
The Backpack and its upgrades are now easier to obtain: Base backpack now requires a Tier 1 Workbench (down from Tier 2).
Base Backpack cost reduced to 8 Medium Leather (down from 16).
Upgrading the backpack for the first time now requires a Tier 2 Workbench (down from Tier 3).
Light, Medium and Heavy Hide now take 10 less seconds to process into Leather.
Crafting Benches can now pull materials from chests within 14 blocks horizontally (up from 7) and 6 blocks vertically (up from 4).
Processing benches now display item tooltips in the upgrade requirements panel.
All raw fruits and vegetables should now only grant Health Regen 1. Cooking them grants additional benefits.
Dropped items should no longer get stuck on the side of blocks.
Torches and other handheld light sources can now be placed on the ground when equipped in the Utility Slot whilst wielding a pickaxe or hatchet.
Pickaxes and Hatchets are now only swung when using the primary action.
Corn now gives 1 Essence of Life instead of 4 when exchanged in the Farming Bench as it was previously misconfigured making it better than higher tier crops.
Fully grown Cauliflower and Pumpkin no longer drop regular seeds when broken by hand or with any tool.
Fully grown Eternal Crops no longer drop eternal seeds when broken by hand or with any tool.
Wood Logs now display their respective “Wood Type”
Example: Oak Log will display “Hardwood” in its Tooltip.
When a crafting recipe previously required a type of “Trunk” this is not displayed correctly as “Log” instead.
Example: “Softwood Log” will display “Banyan, Beech and Aspen” in its tooltip.
Woodcutter’s Block no longer displays as “Dev” item quality, and no longer has its un-used processing bench interaction, it is now a decorative furniture block that can also be crafted in the Furniture Bench.
Audio & Visual Effects
New hit and break sounds for stone.
New hit and break sounds for ores with additional layered effects.
Horses now properly play running sounds while mounted.
Torch burn loop replaced with a softer ambient sound.
Adjusted volumes for cocoon breaking, pig, piglet and warthog sounds.
Reduced pitch variation on sword swings.
Added new ores breaking particles.
Added fruit eating particles. More to come later for other food types.
A new particle effect now appears above an NPC’s head when absorbing their memory.
Updated health potion visual effects with new glitter, glow and spiral particles.
Fixed rope offset when held in hand.
Fixed hand position for various plants, flowers and foliage.
UI, Performance & Quality of Life
You can now sleep starting at 7:30PM.
Added an information panel explaining the Memories system when interacting with The Heart of Orbis for the first time. Can be viewed again by clicking the “?” in the top-left corner of the Memories UI.
Toggle Fullscreen, Switch HUD and Take Screenshot can no longer be bound to mouse buttons.
The game now warns when launching pre-release versions or opening worlds from different versions.
Field of view whilst sprinting is now limited to 160° to prevent hyper-drive effect.
Cancelling LAN server discovery now works correctly.
The interaction system now handles server lag spikes better.
Character Customisation
New eye types: Cat Eye, Demonic Eye, Goat Eye, Reptile Eye.
New mouth options: Large Mouth, Tiny Lips.
New hair colour: Lavender.
Reworked Bangs hairstyle and brightened Dark Brown colour.
Featherbound Hood is now correctly showing for the Supporter edition.
Combat & Balance
Weapon attacks should now check for line of sight.
The regular burn effect now generally deals less damage. Burn applied by lava remains unchanged.
Cactus and brambles now deal the Environmental damage type.
Commands & Server
Fixed argument order for teleport commands. /tp <player> <targetPlayer>
Give command now supports specifying item durability.
Whitelist and ban commands now support both online usernames and offline UUIDs.
The server now uses “Bottleneck Bandwidth and Round-trip propagation time” (BBR) congestion control for QUIC.
Improved authentication and session token error handling.
Bug Fixes & Stability
Fixed a misconfiguration that allowed Charged Attacks to now consume Stamina correctly when swapping to another hot bar slot at the right time.
Fixed signature ready sound playing incorrectly in adventure mode.
Fixed regular expression parsing in /replace command.
Fixed an issue where signature attacks could be used without signature energy.
Fixed some items allowing longer interaction ranges than intended.
Fixed fluid flow behaviour when stacking water sources.
Fixed crash when using non-English folder names for Screenshots.
Fixed crash when selecting certain hairstyles with variants.
Fixed crash caused by corrupt cached avatar previews.
Fixed crash when the memories plugin fails to load.
Fixed an issue where rewards from restoring memories were granted too early and did not match the correct number of memories required.
Fixed “waiting for chunks” taking too long at <128 view distance.
Fixed crash when updating player model.
Fixed localisation loop affecting Norwegian language users.
Fixed race condition in instance teleport that caused entity removal and re-add issues.
Fixed session refresh for single player servers.
Fixed various issues with crop growth where certain crops like Tomatoes would not grow correctly, chunks are now saved when a farming block updates.
What’s Next?
For Hytale, hopefully more updates! If the Hypixel Studios team is able to keep producing fresh content, the game has a real shot to be huge. The plans are already looking good for the future, with 12 years of development funding already secured, the game should have a long life.
For you however, it’s time for you to start a Hytale Server for your friends, and there is no better place to start then with Kinetic Hosting, we are the cheapest, most feature-rich server host available, with 24/7 human support and 100% Uptime guaranteed, check us out today here!
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