Hytale's Third Update
Posted by Cole | 20 February 2026
The Hypixel Studios team just released the third content update for Hytale, you can read all of the new features and changes below!
Before getting stuck in, if you want to get a server to play Hytale, check out our plans here, we offer the lowest prices and the most features in the market!
Headline Features
Animal Taming - Animals are now able to be tamed, this is an early version of the feature but some of the animals you’ll find can be tamed if you have their favourite food in hand.
Tamed Animals can be petted and some can be sheared, milked or mounted.
Tamed Animals won’t run away from players (unless they have been hit)
User-Placed Map Markers
Share markers with other players in multiplayer
New gameplay settings to toggle marker visibility on map and compass
Delete markers via the map context menu
Localisation
Brazilian-Portuguese and Russian have been added as the first new in-game language options, kicking off the first phase of the localisation efforts.
Avatar Presets
Edit, save and swap between up to 5 Avatar customisations
Sickles
Added Sickles, capable of harvesting multiple crops in a single swing
Climbing Overhaul
Updated climbing, enabling side-stepping, dropping down and rotating around ropes
Fire Spread System & Goblin Flamethrower
Added a new fire spread system (fluid ticker) and the Goblin Flamethrower
Can be used to unleash flames upon nearby foes
Creative mode only for now
Grass Spreading
Added random block ticking and the spreading of grass
Anchor UI System
Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them
Avatar & Cosmetics
New Clothing & Accessories:
New Hat: Tweed Hat
New Overtop: Mage Shirt
New Shoes: Styled Flats, Wedge Shoes, Shaped Sneakers
New colour variations for Fashionable Shoes
Added Construction Hard Hat
Spiked Bracelets
Hairband
2 new Skirts (Plaid and Punk)
Added Black and Red Iron colour variation for metals
Hair & Face:
6 New Haircuts: Spikey Mohawk, Magical Pigtails, Double Braided Ponytail, Long Braided Ponytail, Puffy Bubble Braids, and one additional new haircut
Updated visuals for the Morning Haircut
4 new Facial Hair Styles: Split Moustache, Pinstripe Moustache, Anchor Beard, Viking Beard
2 additional Eye Shapes
2 new Makeup Variations (Blush and Eyeliner)
Other:
Overpants and now referred to as Legwear
Combat & Items
Weapons Adjustments & Fixes:
Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
All spear types should now consistently stack up to 5 and be throwable
Updated ranged weapons aiming ballistics
Improved accuracy
Added randomised hitbox offsets
Added VisAiming debug flag
Shortbows and Crossbows can now use ammo directly from the backpack
Necromancy Grimoire Improvements:
Summons no longer take damage from their summoner (and vice versa)
Summons now respond when the player is attacked, not just when attacking
Summons are faster and more aggressive
Added variety to the types of skeletal minions that are raised, including a ranged variant
NPC & Enemy Changes:
Refactored Rhino Toad attacks
Updated several NPCs with improved target switching behaviour
Misc:
Improved in-hand positioning for Ingots and Sticks
Gameplay
Map & Navigation:
Updated map marker icons and improved their display resolution
Player names are now always rendered on the map and are more readable when zoomed in
Compass now shows different icons based on vertical distance (above/below you)
Teleport option is now hidden for map markers when in Adventure gamemode
Updated Player, Spawn and Home icons
Improved World Map marker text clarify
Inventory & Interaction:
Sort keybind now works in the player’s inventory
Added “Take All” functionality for processing bench output items
Shift-dragging now quickly transfers items between inventories
Reworked utility wheel quick swap to include the inactive slot
Crafting & Benches:
Reduced Farming Bench tier requirement for Chicken Coop from 5 to 3
Updated the requirements for Farmers Benches:
Tier 4 now requires Drywood Log instead of Redwood Log
Tier 6 now requires Redwood Log instead of Drywood Log
Updated the crafting times for several early-game items:
Crude ammo, weapons and tools now craft instantly
Builders Bench craft time reduced from 3 seconds to 2 seconds
Chicken Coop craft time reduced from 4 seconds to 2 seconds
Dough is now produced using refillable Tankards
Tankards are now crafted via the Farming Bench
World & Entities:
Doors no longer close when blocked by entities or players
Teleporters now require you to clear a short distance before re-use
Minecarts no longer move when stuck
Large Kweebec Chests now support placing blocks on top
Fixed NPCs in a Coop transforming into other NPCs
Fixed being able to capture a dead NPC with the Capture Crate
Klops Merchant no longer trades signs
Ophidiophobia mode now replaces Hatworm with Larve_Silk model
System:
Improved Fluid, Mounts and Crafting systems
Improved multiple modules
Blocks & World
New Blocks & Variants:
Re-Added Incandescent Volcanic Rock
New block textures and variants:
Thorium Cracks
Basalt Cracks
Magma Cracks
Mud Dry Cracks
Updated crack variants for 4 Ore blocks
Added Lime block variants:
Lime Gravel
Lime Rock
Lime Rubble
Medium Lime Rubble
Lime Stalactite (Large and Small)
Textures:
Updated Cobalt texture
Weather & World Settings:
Added Default_Flat and Default_Void weather configurations for their respective world instances
Content & Encounters
Environments & Regions:
Added complex spawn locations in the Taige region, especially near rivers
Improved weather VFX for Zone 1
Integrated new Outlander village environments
Refactored encounters across all zones
Added new encounter environments:
Zone 3 Trork
Zone 4 Village and Forest
Zone 4 non-Forest and non-Swamp biomes
Standardised spawn marker deactivation range to 150
NPCs & Creatures:
Added a green variation of the Rhino Toad
Updated a number of prefabs, removing workbenches and chicken coops from several of them
Furnaces:
Added T2 Furnace
New model, textures and animations
Updated visuals for T1 Furnaces
Audio
Updated sword swing and impact sounds
Implemented separation between Stereo Headphone and HRTF Headphone modes
Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo) and Headphones (3D Audio)
Increased max instance limit for Furnace opening sounds
UI & Quality of Life
Added Bed sleeping notifications
Notifications and SFX now play when other players attempt to sleep
Added Window Size option in video settings
Moved container action keybind indicators to a better position
Updated chest/bench keybind tooltips when keybinds are unassigned
Updated workbench chest connection radius text to be clearer
Updated feedback interface
Bug reports separated from other feedback
Warps are now sorted alphabetically in Teleporter UI
Reduced context menu background opacity
Cleaned up text and updated death messages
Implemented HideFromTooltip in EntityStatType
Added a confirmation message when attempting to swap Avatar Presets with unsaved changes
Added an Avatar Presets counter to the Add Preset button
Improved navigation of longer server lists
Added a scrollbar to aid navigation for users with a large number of mods
Added Font Fallback support
Client now fetches glyphs from fallback fonts when missing
Enables support for non-Latin languages
Added Noto Sans as a secondary fallback font for Cyrillic glyphs
Reworked item tooltips to better support localisation
Increased the dimensions of some UI elements to better support localisation
Modding & Tools
Mod Management:
Added mod enable and disable support from UserData/Saves/<save>/mods
Added server version checks for plugins and asset packs
Newly created asset packs are now enabled by default
Added option to skip mod validation in single player
Mod validation issues now block server startup unless flagged
Added a warning when loading into worlds with missing mods
Added duplicate plugin detection warnings
Creative Tools:
The Creative Hub is now referred to as the Crossroads
Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds
Added /layer commands
Applies layering to selected areas
Updated Paste tool:
Hold-down key support
Undo and redo
Smoother multi-directional movement
Changed the draft brush shape to Sphere, instead of Cube
Entities will now rotate and render in the Selection tool’s rotate/ translate mode
Added parameter to toggle replacing empty block materials
Machinima:
Removed some older debug commands and improved validation for the Machinima tool
Added the ability to change the playback speed within the Machinima tool
Debug & Visualisation:
Added 3D audio source visualisation for debugging
Added NPC sensor and view debugging for visualisation
Added a new debug flag, VisLeashPosition, enabling visualisation of NPC leashing
Added a new debug flag, VisFlock, enabling visualisation of flock membership and structure
Technical:
MapEditor and ListEditor now use correct models
Added Test NPC for showcasing multi-interaction setups
Updated packet handlers for builder tools to utilise the World packer handler for world-specific packets
Renamed light radius to bright radius and set the default to 1 so that light colour is maintained
World Generation
Added exact rotation support for Materials
Added Bound PositionProvider for Spawn Meshes
Added YSampled Density node
Performance optimisation for WorldGen V2
Added configurable spawn position for portal biomes
Performance, Stability & Bug Fixes
Security:
Fixed a crash related to creative tool previews when undoing & re-applying very large changes
Fixed a crash when a skin fails to be saved
Fixed a crash on Linux when opening a folder without Nautilus installed
Fixed a crash when overriding read-only asset packs
Fixed spawn suppression system crashing when regenerating chunks
Fixed plugin-related world crash handling
Added startup exception handling for plugins
Fixed multiple Null Pinter Exceptions
World & Block Fixes
Fixed filler blocks not breaking in some cases (e.g. large doors)
Fixed block placement mis-predictions
Fixed Volcanic Cobble incorrect spawning
Fixed Magma Adamantite block tiling
Fixed upside-down stair connections
Fixed sharp biome interpolation
Fixed missing biomes on biome map
Fixed Darkwood Decorative Block drops
Fixed WorldStructure spawn Y constraints
Fixed V2 WorldGen environment saving
Fixed MaterialCache prefab loading
Fixed Outlander house anchor offsets
Fixed some Apple Trees floating off the ground
Fixed fire spreading above 256 blocks
Fixed village furniture items incorrectly requiring a pickaxe to break
Fixed cloud rendering issues during weather transitions
Mount & Travel Fixes:
Fixed issues when changing worlds while mounted:
Fixed minecart mount state not being removed correctly
Fixed horse mount state not clearing correctly
Fixed screen fade issues that could occur during world transfers
Fixed chunk saving deadlocking when removing a world
Fixed respawning inside a portal world leading the player in a zombified state
Gameplay Fixes:
Fixed spawn seeds initialising to zero
Fixed crop hitboxes and produces resource types
Fixed dropped item IDs for BottleTree and Crystal Trunk
Fixed pickup items missing components
Fixed dying causing some carried items to become unusable due to durability
Fixed some fish spawning in lava
Fixed interactions without entities
Adjusted the player hitbox when sitting and sleeping
Fixed full-bright toggling not applying when entering Creative mode
UI & Display Fixes:
Fixed localisation issue with maximise window setting
Fixed tooltip name wrapping issues
Fixed cosmetic ordering issues
Fixed incorrect mod list display
Fixed Slothian gradient mapping
Fixed key binding information not displaying correctly
Fixed debug frustrums not rendering
Fixed advanced workbench model display
Fixed performance metrics affected by FPS cap and VSync
Audio Fixes:
Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
Fixed audio emitter entities not playing correctly
Fixed fluid ambient effects not triggering properly
Fixed extreme audio panning with HRTF
Fixed ambient and bench sounds origins
Modding & Plugin Fixes:
Fixed EntityTrackerSystems validation gaps
Removed hardcoded keybindings
Fixed manual spawn beacon command
Fixed Teleporter name overrides and SFX
Fixed Machinima player teleport behaviour
Fixed Camera Translation Gizmo mode
Fixed server configurations incorrectly enabling all mods by default
Fixed client worlds not enabling backups by default
Added missing validation to reduce IllegalStateExceptions
Fixed copied entities incorrectly sharing data structures
Other:
Improved null and data-flow handling
Fixed multiple memory leaks
Updated some grammar and removed some typos
What’s Next?
Next steps are to get stuck into this new update! You can get a server to enjoy this new update with your friends from us, Kinetic Hosting, we offer you the best performing servers with the cheapest prices, check us out here.
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